Wednesday, March 31, 2010

Mount and Blade: Warband

I got a minute to play around with Mount and Blade: Warband today and figured I'd tell you what it did to my brain stuffs that tells me whether I like things or not.


Mount and Blade: Warband doesn't so much improve as it does add to the original layout of the game. Menu and functionality are the same. Action is tweaked with a bit of motion-cap looking animations that certainly look better and tweak action gameplay, so it takes a minute to get used to whacking someone as you speed by on a horse again.

The strengths of the original game seem widely expanded upon with much more depth added to quests and options to political decisions made in the game, including attending "feasts" to woo women and do other stuff that will get you cyber laid. Later in the game you can persuade lords to be your vassals and give members of your party land.

Warband also offers much more in the way of optimization: adding HDR, FSAA and depth of field among other things. Mount and Blade was never a graphic powerhouse and still isn't. But Tale Worlds have done well with what they have developed. Ragdoll physics have been added to any poor plebian who is the next corpse standing in your way. The lighting in the new entry boasts glare and a soft effect that makes the outdated engine look great. I suspect, as with the first, many mods will come be released that make it look even better.

But Mount and Blade was never about how wonderful it looked or it's astounding gameplay mechanics. It is a fun, in depth Action/RPG with an old school feeling to it. If not given the time of day, it's possible to miss how much there is to this game. Warband looks to offer even more than it's predecessor in this regard. The greatest part about the presentation of Mount and Blade is that you don't seem to be led down any paths in decision making. You actually have free will to ally or take a big ol' shitty on anyone you feel deserving of it. If there is any real path, you almost have to make it up yourself as the game offers only general motivations for your character. I think that is it's the games best characteristic. You actually make your own game, where even great RPG's like Dragon Age start to feel as if the decision making isn't all that game changing for one character.

This sad excuse for a game review won't be complete unless the multiplayer is addressed. Let's say you won't be putting down any regular MP titles to put time into Warband. It's more likely you won't play it much at all. The action is great and somewhat unique to the genre, but not nearly fun enough to warrant extended multiplayer play. The option to command AI troops being taken away subtracts even more from the experience. It is fun to romp for a few minutes and gain enough cash for a new sword (one of three options that consist of the same weapon at different qualities, the other categories of weapon offer about the same), but it will be put down soon after. There are different modes, nothing we haven't seen already, but with most people concentrating on trying to knock each other's heads off for cash, any objective map ends up being a grind to complete. It would seem most people people share this impression after viewing the meager server list. I am actually surprised there hasn't development for an MMO M&B title as that seems much more appropriate for the feel of the game, as much as I despise anything MMO.

Mount and Blade: Warband is available on Steam for $29.99. I will offer that it seems a game very worthy of purchase if you have not paid full price for the original. If you own the original, this is not so much a sequel. It's more of an add on as it doesn't delve much further into the Caldaria you were rthrown into in the first offering. It looks prettier, but it's essentially the same game with more options. I like it. I think you should get it. I also think you should wait for it to go on sale.

Tuesday, March 30, 2010

i am disappoint, nvidia

For anyone holding out hope for the new Nvidia architecture to slam ATI's dick in a brick wall at high garm speed:

you are disappoint.



The specs on this board, which boasts minute performance increases over ATI's latest series (which was released at least 6 months earlier), are enough to make your giant computer tower hover for about 12 minutes before igniting then melting shortly after consuming every bit of electricity left in the whole world.

What's worse is at the price it's coming in at, it's not even close to being competitive, so anyone holding out for a price drop on the high-end video cards won't see it anytime soon.

Nvidia has claimed that these glaring negative points are a trade off for how CUDA, tessellation, and PhysX will raise the bar for graphic performance using DX11. Even if that were the case, you're hard pressed to find anything coming out in the next year that will take advantage of the technology. People who are impressed by these kinds of things are the same people that pre-ordered AVP and S.T.A.L.K.E.R. We all know how that turned out.

With all that taken into consideration along with the 480's astoundingly awful 20 degree max temp. difference and over 100 W power consumption difference over its competitor's (top of the line) product on just about every test released:

I, personally, won't be holding my breath.


provided is a great article, one of many disappoints i have read today:

http://techgage.com/article/nvidia_geforce_gtx_480_-_gf100_has_landed/14


also, lol at the 295 doing better avg. FPS on crysis: warhead on that test


Monday, March 29, 2010

FIRST RECORDED VENT SESSION

Figured I would try this out. I converted the file to mp3 and uploaded it. It's a little over an hour long. Some pretty funny stuff.

CUM!

Edit: I listened to most of it, and it gets pretty damn funny around the 26 minute mark.

Sunday, March 28, 2010

Mass Effect 2 - Firewalker pack

The new Firewalker pack for Mass Effect 2 has been out for a few days now, and I think you should get it. It is free and I see no reason why you wouldn't really enjoy it. I especially recommend it if you are starting a new character/import. The missions are about as long as your standard find-a-mission that are on random planets. But these return some great XP and credits, so these missions are good pad up a starting character.

The vehicle itself is fun and fast. It has a missile launcher that shoots heat-seeking rockets, so the combat is quick. Just don't land in any lava or acid, because you'll die immediately. The one part about this pack that I do not like is the fact that you cannot save during the missions. So if you die in the mission you have to start all over again. Keep that in mind.

Go get it. It's fun.

Monday, March 22, 2010

Garm audio


Star Wars: The Force Unleashed

I just thought I'd put these in one spot, in case you didn't have them.

Speaking of Dragon Age... I started on the new expansion, but I haven't gotten very far into it. But they hook you up with many new spell progression lines. PLUS you have the opportunity for a third specialization, which will open up an extra progression line. Very cool (311).

Friday, March 19, 2010

Weekend Mod! 3/09/10



Extended Team Fortress 2 time giving you nausea?

Starting to develop walleye vision from pushing FOV to the limit?

Is your gaming just becoming to 3d to handle?




Fear not, not fancy lad! A sidescrolling Team Fortress 2 mod is here to shake you by the straps of your underoos.

"The Great Class Dash", made by Dylan "Steaky" Loney, is a single player puzzle/timing sidescroller released on ModDB just yesterday. The title first caught attention when Steaky released a video of his creation on youtube just a couple months ago. After positive feedback and plenty of interest, his undertaking has gone public.

The mod is a hybrid of your classic timing (perpetually running) sidescroller and a "Trine"-style character-switching puzzle solver. Beginning as a scout and heavy you must traverse the level by using each character type's single unique ability to pass obstacles. The scout crosses gaps with his double jump and the heavy uses his hard head to break walls. As the levels progress, you eventually unlock all 9 original tf2 classes and their skill.




With a fast pace and nine options to tackle each situation, the going gets tough, and quickly. "The Great Class Dash" boasts four levels total and around 30 minutes of playtime (which could easily turn into longer). The graphics, which are very basically a regular TF2 map limited to one perspective, keep the ambience and art design of the original. The concept is kept fresh by giving a completion score for each level, though it ist't explained how it's judged (one would assume it's time alone).

"The Great Clash Dash" is a good concept that isn't fully realized yet. The few glitches, character sticking and teleport issues, seem to be easy fixes. More work must be done on getting some audio, ambient sounds, character voices, etc. There is not nearly enough audio and no music. Original graphic designs (I'm looking at you, you fucking dumb animals) also need some improvement. These issues aside, it is absolutely a worthy download for anyone with Team Fortress 2 and a great effort on the part of the creator.


Link to ModDB page:

HERE

BC2 helpful tip

There is nothing more annoying during the vidja ritual than finding yourself on a squad with a medic/recon who sits in a corner of the map and concentrates on padding their kill count.



Fear not, for there is an easy way to blow a buttwind into their sails.

Next time you catch one of these dong-fro duffers, switch to your dart pistol and paste a big red blinker between their beady eyes. This will allow the other team to see them on the map and dying is the only way to get rid of it.



This is a picture of the EA/DICE employee hard at work on BC2 connectivity issues.


Thursday, March 18, 2010

Update for Nvidia video cards

The driver update released around the time BC2 came out has a fan speed bug that could potentially affect the performance of your millenium machine.

Article from tech report and link to new drivers here: LINK



In other news, if you think you had some sweet jorts, think again. The dirty dad dick took leave to Carolina last week to indulge in the warm weather and decided to send his regards:


Wednesday, March 17, 2010

PAX.

So PAX is September 3rd - 5th. PAX.
fahn_patrick is considering flying to Seattle for this righteous event. I'm going no matter what. Do you want to fly to Seattle? You'll have a free place to stay within walking distance of this event. Just purchase your plane ticket and PAX pass. I'll pick you up at the airport and take you back. Seriously. Think about it.

2 options:
1. take off Thursday and Friday. Fly up here Thursday. Fly back Sunday.
2. take off Friday and Monday. Fly back Monday.

I recommend #1 because Mondays are busy flying days.

Do think you'd be interested?

Dragon Age 1.5


I purchased Dragon Age: Origins - Awakening. By this weekend, I plan to have finished it in its entirety, on my main character. Full report incoming.

Sunday, March 14, 2010

Friday, March 12, 2010

Heeelp

My mom's speakers were working on Wednesday night all fine and dandy.
On Thursday I plugged my tower into all her bullshit to use my computer, except I am retarded and couldn't get the internet to work on mine. Probably some bullshit with static IPs.

[Insert a hilarious stock photo of some idiot trying to use a computer]

And now sound is not working at all on her computer.
I've tried her speakers, my speakers, and my headphones.

Please help me Tacofaces.

Wednesday, March 10, 2010

Happy Temperatures

I am happy to report that I replaced my shitty stock heatsink.

Tuesday, March 9, 2010

Mass Effect difficulty settings

Here is what I like doing now:
I enjoy finishing Mass Effect and then immediately importing the character into Mass Effect 2. It's like one big game that way.

I've always played Mass Effect on the veteran difficulty setting. The other day I finished a play-through on the hardcore difficulty setting, which really wasn't that much more difficult, but did let me advance to level 55. I'll tell you though. The hardcore difficulty setting in ME2 is a good bit more difficult.

So I just started a ME1 character to play through on the insanity difficulty setting. I died twice on the first mission.

I like these games and I'm going to keep telling you about it.

Friday, March 5, 2010

Portal 2 officially announced

Will be a full-length, full-price retail release due the coming holiday season (3 years in Gabe Newell time).

Features single player and co-op play.

I could kiss you.



GameInformer exclusive:

LINK


11 more GameInformer features throughout March:

LINK

Thursday, March 4, 2010

Tuesday, March 2, 2010

New computer stuffs

Click this image for better view and my stupid text and color arrows.

Chester, the fat shit cat (22lbs) wants to see the new case. He's so stupid that he probably wants to shit in it. He sucks.

Do you like my huge mouse pad?

Jealous? HAHA, OWNED!

Malta, the small baby cat treasure, was interested for a moment.

Then she became tired.

Pretty much ready to go.

All set up

ready to game.


Top (kind of) view of new gaming future machine.

Portal Easter Egg decoded...

Monday, March 1, 2010

I took a test today.

It had 100 questions. The questions were about neurology. Some of them looked like this.



Then I came home. This is where I spent the next 7 or so hours.



I played computer games with Sean. I enjoy playing computer games. Starting tomorrow there are three games coming out within a week that I want. Final Fantasy XIII, MLB 10 The Show, and Battlefield Bad Company 2. Kyle Phillips tells me I spend too much money on video games.



Here is a picture of me listening to Black Sabbath with birds in the background.



Now I will continue drinking beer until my roommate arrives and then we will go to South Beach and drink more beer and score me some fly honeys because whatever I do what I want.



(That's me in the middle)